Phantom Brigade: Everything You Need to Know About Your Base and Pilots

If you’re a Phantom Brigade player, then you know that managing your base and pilots is crucial to winning engagements and achieving your strategic goals. In this article, we’ll cover everything you need to know about your base and pilots, from managing resources to upgrading your pilots.

Your Base

Your base is the operational level of the game, where you manage your resources to win engagements and achieve strategic goals. You can access the functions of your base from the top-left bar, which includes pilots, units, inventory, workshop, and upgrades.

Resources

Resources are the main assets you have in the game, including Supplies, Uncommon Components, and Rare Components. These resources are essential to upgrading your base, building new components, and picking certain options in random events. The main way you can acquire these resources is by defeating enemies, whether by raiding convoys, taking over caches and sites, or blowing up patrols and scrapping their parts.

It’s important to note that resources cap at 10,000 supplies, 100 uncommon components, and 100 rare components. You can change these values manually by changing the files in Configs>Data>Decomposed>Resources, specifically components_r2.yaml, components_r3.yaml, and supplies.yaml.

Reputation is another resource that determines how many times you can call for Home Guard assistance. If you win the fight without losing a single Home Guard unit, you’ll get the point back for free. Usually, one walker and two vehicles will show up.

Hope is another resource that represents how long you can contest a province. In practice, it reduces the penalties for failing warzone objectives.

Smoke is a consumable that lets you stun an enemy unit and avoid combat. You need to build the upgrade for the base to be able to build and use smoke.

Pilots

The pilots screen gives you an overview of your pilots, including their concussion resistance stat in combat. This stat determines the amount of concussion damage they can take before being knocked unconscious.

Concussion damage carries over after the battle, even if the pilot was not actually knocked unconscious, and slowly heals over time until the pilot is at their maximum health. The next time they go into battle, they will “take into battle” as much health as they can, up to their concussion resistance limit.

So, a pilot with less total health than their concussion limit will not enter battle with a full health bar, and if they are reduced to 0 health, they will die.

“Health” also represents morale, and various random events will modify pilot health, either raising or lowering it. Resting and resupplying will restore all health back to maximum.

On the right side of the pilots screen, you can click “Edit” to change pretty much anything about your pilot short of their personality and hometown.

Fun fact

the random callsign generator takes callsigns from the NATO phonetic alphabet, except for “Zero” which does not belong there. Also, the proper code word for “I” is “India”, not “Indigo”.


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