The Complete List of Curses and Penalties for Have a Nice Death
Are you curious about the different types of curses and penalties in “Have a Nice Death”? Look no further! In this article, we’ll explore the various curses and penalties available in the game, what they do, and how they can be used to your advantage.
Red Cards
Red cards are curses and penalties that affect your Scythe and Cloak attacks. Here’s a list of the red card curses and what they do:
Scything Attack
This curse adds a bleed effect and deals bonus damage which increases per hit capped at 15 per enemy.
Uncloaked
The Scythe deals +10% damage. The Cloak’s damage is reduced by -25%.
Scythe-Evident Truth
The Scythe deals +10 damage. The Cloak’s damage is reduced by 20.
Nobilis Scythe
Gain Transfer I & The Scythe deals +5 damage.
Omnipotent Scythe
The Scythe deals +10% damage.
Infuse
The Scythe deals +15% damage.
Scathing Scythe
The Scythe deals +10% critical.
Concentration
The Scythe’s charged attack deals +50% extra damage.
Polish
Gain Retrain I & The Scythe +2 damage.
Sharpen
Gain Retrain II & The Scythe +4 damage.
Hone
Gain Retrain III & The Scythe +5 damage.
Cutting Edge
Gain +1 damage for each attack. Resets after a while or if you take damage.
Death Metal
The Fury deals +50% damage.
Sorrow’s Bane
Frenzy refills automatically when it falls below 25% HP.
Cloak of the gods
The Cloak deals +10 damage.
Omniscient Cloak
The Cloak deals +10% damage.
[Very] Irritable Boss Syndrome
Gain Counterparty I
To The Ground!
The Scythe’s and The Cloak’s ground attacks deal +15% damage.
Subterranean
The Scythe’s and The Cloak’s ground attacks deal +25% damage.
Biting Mantle
The Cloak deals +5% Critical.
Light Steel
The Scythe and The Cloak deal +5% critical.
Kamikaze
Deal +35% bonus damage. Take +50% additional damage.
Fake it till ya make it
Deal +10 damage. Anima heals become 50% less effective.
Draw your weapon
Gain Life Insurance I & The Scythe deals +5 damage.
Manic Monday
Retaliate Permanently deals +1 bonus damage.
Rage Termination
Deals +5 damage. 3 stacks max that lasts 6 seconds.
You’ll never guess what happens next
Gain Inflation I deals light bonus damage to your attacker
Broken Bones
Retaliate Permanently generates +1 max HP.
Twisting The Knife
Inflict Critical on stunned enemies.
Cloak and Swagger
The Cloak deals +25% damage. Costs 30 Mana.
Misfortune Wheel
Deal +15 damage when HP falls below 25%.
Rondo Of Blood
Infuse LifeSteal NAT 20
The Scythe and The Cloak deal 10% Critical
Flash of Brilliance
Infuse Lightning based off how many times you land a hit before stopping
Peak Concentration
Charged attack deals +250% damage.
Bramblebones
Deal +1 bonus damage for 7% of the remaining hp. bonus damage every 7% of pure health you have
Soul Sucker
Retaliate Generates Lifesteal for 3 seconds.
As you can see, there are many different red card curses and penalties that can be applied to your Scythe and Cloak attacks. Each curse has its own unique effects, allowing you to customize your attacks to suit your playstyle.
Blue Cards
Blue cards are curses and penalties that affect your overall gameplay experience. Here’s a list of the blue card curses and what they do:
Social Toxicity
Infuse Poisoned Poisoned Channelling Poisoned + 1 Maximum stack.
Stink Up the Place
Poisoned + 2 Maximum stacks.
Festering Disease
Poisoned lasts +1 additional second.
Health Sparkle
Gain +5 HP. does not increase your max hp
Bleed Yourself Dry
Bleed gains +5 max charged.
Tomb Helm
Gain +1 Defense
Administrative Penalty
Heal +20 HP when you kill a sorrow.
Anger Leads to Hatred
Retaliate Gain +5 Defense for 10 seconds
Search The Files
Heal +10 HP when you open a cairn. cairns are those containers which hold weapons
Blood For Bones
Increases the duration of Bleed charges by 100%
Burning Up
Infuse Burn Hateful Anima Temporarily inflict +15 damage upon consuming Anima.
Cut A Wide Swathe
Burn deals +50% damage.
Inner Flame
Burn lasts +5 seconds longer.
Never In Vein
Bleed charges are applied two at a time.
Rivers Of Blood
Bleed gains +50 max charges.
Overexcited
Termination resets rush cooldown
Sharp Discount
15% Discount on Control Room prices.
Burn-Out Channeling
Retaliate Refills your frenzy gauge.
Acrimonk
Retaliate Launches Pikes.
Vintage Animaline
Anima heals +15
As you can see, blue cards can affect your health, defenses, and overall gameplay experience. Each curse has its own unique effects, allowing you to customize your gameplay to suit your playstyle.
Green Cards
Green cards are curses and penalties that affect your mana and spells. Here’s a list of the green card curses and what they do:
Imminent Introspection
Periodic Regenerates +5 Mana.
Imminent Burnout
Periodic launches darts.
Meditation
Gain +5 Mana.
Imminent Mediation
Periodic Regenerates +10 mana.
Imminent Reverie
Periodic creates Anima.
Daredevil
Survive a fatal attack with 1 HP. Can trigger only once per game.
Stroke of luck
Survive fatal attacks with 1 HP.
Energy Surge
Infuse launches an energy wave.
Mana Addict Pitbook
Spells temporarily gain +10% mana regen upon casting.
Incantum
Spells deal +5 damage.
Death Priest
Infuse regenerates +10 mana.
Irreverent Hood
Gain +5% Mana
Irreverent Altar
Gain +25% mana.
Deathlock
Retaliate regenerates +30 mana.
Iranima
Frenzy pills up by 50% upon consuming an Anima.
Stable Job
Reduces damage below 5 to 1.
Scholary
Gain +50% mana regen.
Skilled scholar
Gain +100% mana regen
Hidden Cache
Obtain 30 soulary.
Enchanted Cannon
Spells temporarily gain +5% damage upon casting.
Enchanted Gatling Gun
Spells temporarily gain +10% damage upon casting.
Arcane Studies
Spells deal +15 damage.
Adjuration
Gain +10 Mana.
Execution
Termination Heals 1 injury.
Now, Begone!
Termination Launches a homing missile.
Cupid’s Bow
Infuse Launches a homing missile.
Archdruid
Deal +10 damage per Anima.
Demonist
Termination Regenerates +25 Mana.
Animana
Temporarily gain +50% mana Mana regen upon consuming an Anima.
Any given sunday
Retaliate Permanently give +1 max mana. May be exploitable using anima creation/injury autohealing.
Warlock
Retaliate Launches thorns.
Green cards can affect your mana, spells, and give you new abilities. Each curse has its own unique effects, allowing you to customize your gameplay to suit your playstyle.
FAQs
What are curses and penalties in Have a Nice Death?
Curses and penalties are effects that can be applied to your Scythe and Cloak attacks or your overall gameplay experience. They can have positive or negative effects, and you can choose which curses to apply to suit your playstyle.
How do I apply curses to my attacks?
You can apply curses to your Scythe and Cloak attacks by selecting them from the list of curses and penalties in the game.
Can I remove curses from my attacks?
No, curses and penalties are permanent once applied to your attacks. You can only replace them with other curses and penalties.
Can I have multiple curses applied to my attacks at the same time?
Yes, you can have multiple curses and penalties applied to your attacks at the same time.
How do I obtain new curses and penalties?
You can obtain new curses and penalties by progressing through the game and defeating bosses and enemies.
Conclusion
In conclusion, curses and penalties in Have a Nice Death can greatly affect your gameplay experience. With a variety of red, blue, and green card curses to choose from, you can customize your attacks and abilities to suit your playstyle. Each curse has its own unique effects, and you can have multiple curses applied to your attacks at the same time. So choose your curses wisely, and have a nice death!