The Complete List of Curses and Penalties for Have a Nice Death

Are you curious about the different types of curses and penalties in “Have a Nice Death”? Look no further! In this article, we’ll explore the various curses and penalties available in the game, what they do, and how they can be used to your advantage.

Red Cards

Red cards are curses and penalties that affect your Scythe and Cloak attacks. Here’s a list of the red card curses and what they do:

Scything Attack

This curse adds a bleed effect and deals bonus damage which increases per hit capped at 15 per enemy.

Uncloaked

The Scythe deals +10% damage. The Cloak’s damage is reduced by -25%.

Scythe-Evident Truth

The Scythe deals +10 damage. The Cloak’s damage is reduced by 20.

Nobilis Scythe

Gain Transfer I & The Scythe deals +5 damage.

Omnipotent Scythe

The Scythe deals +10% damage.

Infuse

The Scythe deals +15% damage.

Scathing Scythe

The Scythe deals +10% critical.

Concentration

The Scythe’s charged attack deals +50% extra damage.

Polish

Gain Retrain I & The Scythe +2 damage.

Sharpen

Gain Retrain II & The Scythe +4 damage.

Hone

Gain Retrain III & The Scythe +5 damage.

Cutting Edge

Gain +1 damage for each attack. Resets after a while or if you take damage.

Death Metal

The Fury deals +50% damage.

Sorrow’s Bane

Frenzy refills automatically when it falls below 25% HP.

Cloak of the gods

The Cloak deals +10 damage.

Omniscient Cloak

The Cloak deals +10% damage.

[Very] Irritable Boss Syndrome

Gain Counterparty I

To The Ground!

The Scythe’s and The Cloak’s ground attacks deal +15% damage.

Subterranean

The Scythe’s and The Cloak’s ground attacks deal +25% damage.

Biting Mantle

The Cloak deals +5% Critical.

Light Steel

The Scythe and The Cloak deal +5% critical.

Kamikaze

Deal +35% bonus damage. Take +50% additional damage.

Fake it till ya make it

Deal +10 damage. Anima heals become 50% less effective.

Draw your weapon

Gain Life Insurance I & The Scythe deals +5 damage.

Manic Monday

Retaliate Permanently deals +1 bonus damage.

Rage Termination

Deals +5 damage. 3 stacks max that lasts 6 seconds.

You’ll never guess what happens next

Gain Inflation I deals light bonus damage to your attacker

Broken Bones

Retaliate Permanently generates +1 max HP.

Twisting The Knife

Inflict Critical on stunned enemies.

Cloak and Swagger

The Cloak deals +25% damage. Costs 30 Mana.

Misfortune Wheel

Deal +15 damage when HP falls below 25%.

Rondo Of Blood

Infuse LifeSteal NAT 20

The Scythe and The Cloak deal 10% Critical

Flash of Brilliance

Infuse Lightning based off how many times you land a hit before stopping

Peak Concentration

Charged attack deals +250% damage.

Bramblebones

Deal +1 bonus damage for 7% of the remaining hp. bonus damage every 7% of pure health you have

Soul Sucker

Retaliate Generates Lifesteal for 3 seconds.

As you can see, there are many different red card curses and penalties that can be applied to your Scythe and Cloak attacks. Each curse has its own unique effects, allowing you to customize your attacks to suit your playstyle.

Blue Cards

Blue cards are curses and penalties that affect your overall gameplay experience. Here’s a list of the blue card curses and what they do:

Social Toxicity

Infuse Poisoned Poisoned Channelling Poisoned + 1 Maximum stack.

Stink Up the Place

Poisoned + 2 Maximum stacks.

Festering Disease

Poisoned lasts +1 additional second.

Health Sparkle

Gain +5 HP. does not increase your max hp

Bleed Yourself Dry

Bleed gains +5 max charged.

Tomb Helm

Gain +1 Defense

Administrative Penalty

Heal +20 HP when you kill a sorrow.

Anger Leads to Hatred

Retaliate Gain +5 Defense for 10 seconds

Search The Files

Heal +10 HP when you open a cairn. cairns are those containers which hold weapons

Blood For Bones

Increases the duration of Bleed charges by 100%

Burning Up

Infuse Burn Hateful Anima Temporarily inflict +15 damage upon consuming Anima.

Cut A Wide Swathe

Burn deals +50% damage.

Inner Flame

Burn lasts +5 seconds longer.

Never In Vein

Bleed charges are applied two at a time.

Rivers Of Blood

Bleed gains +50 max charges.

Overexcited

Termination resets rush cooldown

Sharp Discount

15% Discount on Control Room prices.

Burn-Out Channeling

Retaliate Refills your frenzy gauge.

Acrimonk

Retaliate Launches Pikes.

Vintage Animaline

Anima heals +15

As you can see, blue cards can affect your health, defenses, and overall gameplay experience. Each curse has its own unique effects, allowing you to customize your gameplay to suit your playstyle.

Green Cards

Green cards are curses and penalties that affect your mana and spells. Here’s a list of the green card curses and what they do:

Imminent Introspection

Periodic Regenerates +5 Mana.

Imminent Burnout

Periodic launches darts.

Meditation

Gain +5 Mana.

Imminent Mediation

Periodic Regenerates +10 mana.

Imminent Reverie

Periodic creates Anima.

Daredevil

Survive a fatal attack with 1 HP. Can trigger only once per game.

Stroke of luck

Survive fatal attacks with 1 HP.

Energy Surge

Infuse launches an energy wave.

Mana Addict Pitbook

Spells temporarily gain +10% mana regen upon casting.

Incantum

Spells deal +5 damage.

Death Priest

Infuse regenerates +10 mana.

Irreverent Hood

Gain +5% Mana

Irreverent Altar

Gain +25% mana.

Deathlock

Retaliate regenerates +30 mana.

Iranima

Frenzy pills up by 50% upon consuming an Anima.

Stable Job

Reduces damage below 5 to 1.

Scholary

Gain +50% mana regen.

Skilled scholar

Gain +100% mana regen

Hidden Cache

Obtain 30 soulary.

Enchanted Cannon

Spells temporarily gain +5% damage upon casting.

Enchanted Gatling Gun

Spells temporarily gain +10% damage upon casting.

Arcane Studies

Spells deal +15 damage.

Adjuration

Gain +10 Mana.

Execution

Termination Heals 1 injury.

Now, Begone!

Termination Launches a homing missile.

Cupid’s Bow

Infuse Launches a homing missile.

Archdruid

Deal +10 damage per Anima.

Demonist

Termination Regenerates +25 Mana.

Animana

Temporarily gain +50% mana Mana regen upon consuming an Anima.

Any given sunday

Retaliate Permanently give +1 max mana. May be exploitable using anima creation/injury autohealing.

Warlock

Retaliate Launches thorns.

Green cards can affect your mana, spells, and give you new abilities. Each curse has its own unique effects, allowing you to customize your gameplay to suit your playstyle.

FAQs

What are curses and penalties in Have a Nice Death?

Curses and penalties are effects that can be applied to your Scythe and Cloak attacks or your overall gameplay experience. They can have positive or negative effects, and you can choose which curses to apply to suit your playstyle.

How do I apply curses to my attacks?

You can apply curses to your Scythe and Cloak attacks by selecting them from the list of curses and penalties in the game.

Can I remove curses from my attacks?

No, curses and penalties are permanent once applied to your attacks. You can only replace them with other curses and penalties.

Can I have multiple curses applied to my attacks at the same time?

Yes, you can have multiple curses and penalties applied to your attacks at the same time.

How do I obtain new curses and penalties?

You can obtain new curses and penalties by progressing through the game and defeating bosses and enemies.

Conclusion

In conclusion, curses and penalties in Have a Nice Death can greatly affect your gameplay experience. With a variety of red, blue, and green card curses to choose from, you can customize your attacks and abilities to suit your playstyle. Each curse has its own unique effects, and you can have multiple curses applied to your attacks at the same time. So choose your curses wisely, and have a nice death!


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